![]() Added (well, re-added) jungle edge biome.But don't worry they still tend to be quite big Made badlands slightly smaller on average.Water springs can generate in more types of blocks such as dirt and snow, increasing the likelihood of small mountain streams and waterfalls.Reduced the amount of shattered terrain and shattered savanna biome, replacing some of that space with flatter beaches instead.This was accidentally removed in snapshot 4, causing flat areas to be a bit too flat and featureless Small hills and overhangs (3D noise in tech speak) generate more often in flat areas, like in snapshot 3.Reduced the number of lake feature placements in other biomes Small lakes features are no longer placed in dry and hot biomes (desert, savanna, badlands).Also rivers integrate better with swamps, the river tends to get shallow and merge with the swamp instead of carving through. They are less likely to be super deep or get choked off in flat areas. ![]() Tweaked the depth of rivers and the steepness of river banks.Cave carvers can carve through red sand and calcite, so those blocks aren't left hanging in the air.Also swamp trees can grow in slightly deeper water than before, so swamp lakes should be less barren Oceans are happy about this, swamps are a bit grumpy. Moved swamps slightly more inland, since they were leaking murky swamp water into the ocean.Fossils with diamonds no longer generate above deepslate level. ![]() So any peaks that try to sneak too high up get mercilessly cut off into a plateau We deliberately avoid having peaks or mountains that go above y260 or so, because we want players to have space to build cool stuff on the peaks. But then we had to lower the mountain height again to fit the peakier peaks, so maybe it evens out.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |